Ultimate Multiplayer Inventory Framework (UMI)

Ultimate Multiplayer Inventory Framework (UMI)

$79.99
Sale price  $79.99 Regular price 
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Ultimate Multiplayer Inventory Framework (UMI)

Ultimate Multiplayer Inventory Framework (UMI)

$79.99
Sale price  $79.99 Regular price 

Build Multiplayer Inventory Systems — Fast

The Ultimate Multiplayer Inventory Framework (UMI) is a production-ready, modular inventory solution built for Unreal Engine 5. Stop wrestling with replication logic and start shipping your game.

What's Included

  • Replicated Inventory — Fully networked inventory system with authoritative server logic
  • Equipment System — Modular equip/unequip with slot management
  • Containers & Loot — Chest, drop, and loot table support out of the box
  • Interaction Support — Built-in interaction framework for pickups and world items
  • Crafting-Ready Architecture — Extensible data structures designed for crafting systems

Who Is This For?

Indie developers and studios building multiplayer games in UE5 who need a reliable, scalable inventory foundation without building from scratch.

 

⚔️ Multiplayer First

  • Fully replicated inventory systems

  • Server-authoritative item handling

  • Dedicated server support

  • Multiplayer-safe item instances

  • Optimized replication workflows

  • LAN / Listen Server / Steam ready

 

🛠️ Blueprint Friendly — Powered by C++

  • Blueprint-first workflows

  • No C++ knowledge required

  • Blueprint events & interfaces

  • Data Asset driven systems

  • Gameplay Tag integration

  • Optional C++ extensibility

 

💾 Production-Grade Persistence Framework

UMI includes a scalable multiplayer persistence framework designed for long-term projects and dedicated server environments. The system supports asynchronous save workflows, stable GUID-based object persistence, unique item instance serialization, modular save buckets, autosave support, and plugin-friendly save integration — allowing inventories, equipment, containers, and world data to persist independently without relying on monolithic save files.

 

🎒 Inventory & Equipment

  • Slot-based and Jigsaw style inventory

  • Equipment slots

  • Hotbar support

  • Drag & drop functionality

  • Stackable items

  • Weight & encumbrance

  • Containers & storage

  • Loot bag support

  • Durability & decay systems

 

🤝 Interaction Framework

  • Press interactions

  • Hold interactions

  • Multi-press support

  • Multiple interaction options

  • Input-aware prompts

  • Multiplayer-safe interactions

 

🔧 Developer Features

  • Modular plugin architecture

  • Blueprint & C++ support

  • Interface-driven design

  • Enhanced Input support

  • Gameplay Ability System hooks

  • Common UI friendly workflows

  • Designed for integration into existing projects

 

📚 Documentation & Support

Includes:

  • Written documentation

  • Example implementations

  • Blueprint example project

  • Integration guidance

  • Ongoing updates and improvements

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